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Amapi Pro 7.5 Training Amapi Pro 7.5 Training
Code:VTC-33660
Price: $89.95
Quantity in Basket: none

Amapi Pro 7.5 Training


Producer:
VTC - See All Tiltles
Media:
CD-ROM
Author:
Marcus Berry
ISBN:
1-932808-97-3
Duration:
13 hrs / 169 lessons
Compatibility:
Win XP, ME, 2000, 98, NT, Mac OS X, OS 9
Marc Berry, designer and 3D specialist, takes you on a complete journey through the workings of Amapi Pro 7.5, from basic principles to high-end output. This 13-hour course should satisfy everyone wishing to properly learn Amapi Pro 7.5, whether an outright beginner in the world of 3D, or someone who’s switched to Amapi Pro after a long gestation period with another product. The course includes a 45-minute movie-sequence with full commentary where Marc guides you step-by-step through the NURBS modeling of a contemporary domestic product, from start to finish. Work Files are included. To get started, click on one of the lessons below.
Try For Free Right Now
To help you evaluate this training program, some of the tutorials may be viewed for free online. Listed below are all of the chapters and lessons for this title.
Click on any of the linked lessons below to watch them now online!

CD Contents
Amapi Pro Basics
 Introducing Amapi Pro (05:21)
 Interface Quick-tour (05:30)
 Opening and Closing Model Files (05:12)
 The Rooms (04:45)
 The Preferences Editor Pt.1 (03:44)
 The Preferences Editor Pt.2 (03:38)
 Saving Your Models Pt.1 (03:43)
 Saving Your Models Pt.2 (02:55)
 Poly or NURBS Modelling? (04:13)
 Poly / NURBS Toggle (03:40)
The Interface and Screen Layout
 The Tool Palette (05:07)
 The Control Panel (07:20)
 Describing the Scene View Pt.1 (02:04)
 Describing the Scene View Pt.2 (05:00)
 The Optional Palettes (05:47)
 Single and Multi Pane Modes (04:07)
Navigation
 Using the Navigation Palette (04:38)
 Navigation Palette (Viewpoint Tool) (03:04)
 Smart Navigation Pt.1 (04:54)
 Smart Navigation Pt.2 (05:23)
Getting Started Modelling
 Creating Freehand Primitives Pt.1 (05:31)
 Creating Freehand Primitives Pt.2 (05:21)
 Creating Precise Primitives (05:37)
 Modified Primitives (05:31)
 Creating Grid Planes (02:51)
 Move Tool (06:33)
 Rotate Tool Pt.1 (06:45)
 Rotate Tool Pt.2 (Global/Local Toggle) (05:00)
 Stretch Tool Pt.1 (Point Editing) (05:57)
 Stretch Tool Pt.2 (06:03)
 Scale Tool (07:18)
 Some Basic Selection Techniques (05:31)
 Freehand Extruding (06:45)
 Freehand Extruding and Sweeping (05:04)
Selection Techniques in Full
 Selection Techniques - Pt.1 (06:09)
 Selection Techniques - Pt.2 (06:06)
 Selection Techniques - Pt.3 (02:49)
Drawing Curves & Polylines
 Introducing Polylines (05:38)
 Polylines (06:14)
 Circles (06:11)
 NURBS Curves (05:14)
 Interpolated Curves (05:18)
 Bezier Curves (06:03)
 Editing Basic Curves (Stretch tool) (03:59)
 Editing Derived Curves (Stretch tool) (02:10)
 Editing Bezier Curves (Stretch tool) (04:01)
 Deleting Points on a Curve (06:36)
 Adding Points to a Curve (05:56)
 Arcs (05:17)
 Helix (04:04)
 Composite Curves (06:22)
 Symmetry (05:01)
 Extracting Curves Pt.1 (03:30)
 Extracting Curves Pt.2 (03:49)
 Extracting Curves Pt.3 (03:15)
Object Creation Using Curves
 Extruding Curves (Freehand) (05:26)
 Sweeping Curves (Freehand) (05:24)
 Extruding Along a Path Pt.1 (04:53)
 Extruding Along a Path Pt.2 (02:20)
 Sweeping Along a Path (04:45)
 Double Sweep Tool (04:53)
 Ruled Surface Tool Pt.1 (03:13)
 Ruled Surface Tool Pt.2 (03:13)
 Coons Surfaces (03:20)
 Gordon Surfaces (From Open Curves) (03:28)
 Gordon Surfaces (From Closed Curves) (03:47)
 Facet Creation Tool Pt.1 (05:25)
 Facet Creation Tool Pt.2 (03:23)
The Modeling Palette
 Chamfer Tool Pt.1 (05:29)
 Chamfer Tool Pt.2 (02:47)
 Chamfer Tool Pt.3 (02:09)
 Chamfer Tool Pt.4 (03:02)
 Thickness / Offset Tool Pt.1 (04:19)
 Thickness / Offset Tool Pt.2 (03:18)
 Cut Tool Pt.1 (Booleans) (07:01)
 Cut Tool Pt.2 (Punch) (05:19)
 Cut Tool Pt.3 (Extract / Slice) (04:10)
 Delete Tool (05:03)
 Tesselate Tool (Standard Tessellation) (03:05)
 Tesselate Tool (Custom Tessellation) (04:45)
 Deform Tool (Control Box) (05:52)
 Deform Tool (Bend / Twist / Taper / etc) (04:22)
 Bend Tool (03:21)
 Mold Tool (04:48)
 Bump / Soften Tool (04:49)
Smoothing Objects
 Smoothing Surfaces & Volumes Pt.1 (06:12)
 Smoothing Surfaces & Volumes Pt.2 (05:34)
 Smoothing Curves & Polylines Pt.1 (05:18)
 Smoothing Curves & Polylines Pt.2 (02:35)
 Smoothing Summary (With Box Modeling Exercise) (06:07)
Dynamic Geometry
 The DG Palette Pt.1 (02:53)
 The DG Palette Pt.2 (05:22)
 Working with DG Pt.1 (05:26)
 Working with DG Pt.2 (06:14)
 Smoothing and DG Pt.3 (03:56)
 NURBS and DG (03:02)
 Working with DG Turned Off (05:11)
The Control Panel
 General Comment (01:27)
 Grouping / Ungrouping Objects (05:48)
 Absolute / Relative Modes (03:43)
 Simplified Display (02:34)
 The Ghost Icons (Hidden Layer) (03:41)
 Backface Culling (01:21)
Working Planes (Advanced)
 When to Change the Working Plane (01:55)
 Changing the Working Plane (05:11)
 The Camera Plane (04:53)
 Changing the Orthonormal Base Origin (04:52)
NURBS Modelling
 What is NURBS Modelling? (04:42)
 Basic Principles (03:01)
 Creating NURBS Primitives (04:17)
 Editing NURBS Volumes (02:37)
 Adding Geometry to Nurbs Surfaces (06:12)
 Creating & Editing NURBS Curves (05:13)
 Adding Geometry to Nurbs Curve (03:05)
 Deleting NURBS Elements (03:17)
 Creating NURBS Surfaces from Curves (03:55)
 Trimming NURBS Surfaces (03:02)
 Ruled Surface Tool Pt.1 (04:40)
 Ruled Surface Tool Pt.2 (03:29)
 Chamfer / Fillet Intro (05:04)
 Chamfer / Fillet Usage (06:27)
 Using the Thickness / Offset tool (04:08)
Advanced NURBS
 Using the Manifold Tool (03:40)
 Understanding BREPS (03:35)
 Correcting NURBS Display Problems (03:10)
 Customising NURBS Display (05:58)
 Projecting a NURBS Curve (02:08)
 Converting NURBS to Polyhedral (04:31)
 Match Tangents Tool (06:53)
The Assembly Palette
 Duplicate Tool (05:24)
 Duplicate (on a Support) (05:42)
 Symmetry Tool (05:43)
 Close Tool (01:15)
 Snap / Align Tool (04:43)
 Lay-on Tool (01:56)
 Weld Tool Pt.1 (05:26)
 Weld Tool Pt.2 (04:10)
 Decimate Tool (02:17)
 Measurements Tool (05:38)
NURBS Project
 Nurbs Project Intro (01:38)
 NURBS Project Step 1. (03:43)
 NURBS Project Step 2. (03:37)
 NURBS Project Step 3. (05:13)
 NURBS Project Step 4. (05:06)
 NURBS Project Step 5. (04:42)
 NURBS Project Step 6. (05:07)
 NURBS Project Step 7. (05:12)
 NURBS Project Step 8. (04:40)
 NURBS Project Step 9. (03:19)
 NURBS Project Step 10. (02:59)
Managing Your Scenes
 The Object Information Panel (04:38)
 The Scene Graph (04:27)
 Search Objects (02:46)
 Layers (05:23)
 Naming Objects (01:59)
 Enter / Leave Group (02:07)
 Context-Sensitive Menu (02:15)
The Rendering Room
 Assigning & Editing Materials Pt.1 (05:44)
 Assigning & Editing Materials Pt.2 (05:35)
 Rendering Conditions (05:58)
The Catalog Room
 Working with Directories (06:01)
The Preferences Editor
 Setting Preferences (04:25)
The Shortcuts Editor
 Customising Shortcuts (04:13)
Normals
 Object Normals (03:12)
Preparing Models for Export
 Exporting Poly-Models (03:40)
 Exporting Nurbs for CAD / CAM (02:33)
Amapi Pro Patches
 Downloading Patches (01:38)
Last Word
 What Has Been Covered (02:49)
 Credits / Thanks (00:54)
 About the Author (01:41)

QuicktimeTo view the Free Tutorials you must have Quicktime installed. Please note that the online free samples have been compressed for quicker downloads. Purchased CDs have higher sound and video quality. Monitor resolution needs to be set to at least 1024 by 768 to view the entire movie.
 



AutoCAD 2005 for Architects Tutorials AutoCAD 2005 for Architects Tutorials
Code:VTC-33620
Price: $89.95
Quantity in Basket: none

AutoCAD 2005 for Architects Tutorials


Producer:
VTC - See All TiltlesSee all VTC titles
Media:
CD-ROM
Author:
Ivanhoe Tejeda
ISBN:
1-932808-66-3
Duration:
8.5 hrs / 103 lessons
Compatibility:
Win XP, ME, 2000, 98, NT, Mac OS X, OS 9

Try For Free Right Now
To help you evaluate this training program, some of the tutorials may be viewed for free online. Listed below are all of the chapters and lessons for this title.
Click on any of the linked lessons below to watch them now online!

CD Contents
Introduction
 Introduction to AutoCAD 2005 (01:42)
 Review the AutoCAD 2005 GUI (03:18)
 Architectural Visualization (03:11)
 Architectural Firms (04:04)
CAD Drawings
 The Working Drawing and Scale Factor (02:40)
 Externally Referenced Files (02:40)
 Plotting a Monochrome Drawing (06:11)
 Plotting a Color Drawing (03:02)
 Creating Presentation Drawings (02:30)
 Plotting an EPS File (03:11)
 Introducing Illustrator (05:35)
 Introducing Photoshop (06:23)
Blocks and Wblocks
 Defining Blocks and Wblocks (03:07)
 Cut and Paste Options (04:16)
 Introduction to DesignCenter (06:27)
 Introduction to Tool Palettes (05:10)
External References
 External Reference Defined (04:10)
 Insert an XREF (03:55)
 XCLIP Command pt. 1 (04:03)
 XCLIP Command pt. 2 (03:38)
 XREF Manager (05:26)
 When to Use External References (03:50)
Electrical Plan and Architectural Plan
 Use an Existing Architectural Sheet (03:16)
 Electrical Plan pt. 1 (07:07)
 Electrical Plan pt. 2 (02:51)
 Architectural Plan (06:41)
Creating the Elevation
 XREF the Plan and XLINE Command (05:03)
 Layers and Draw Order (04:32)
 Hatching Elevations with Snapbase (05:33)
 An Architectural Sheet as a Template (06:13)
 Viewports and Text (06:53)
 Leader Lines and Elevation Markers (07:03)
Working Drawings
 Architectural Set of Working Drawings (06:42)
 Reinforce How this Project Uses Xrefs (05:07)
 Using an Attribute Block (05:02)
 Creating an Attribute Block (07:06)
 Selecting Objects pt. 1 (05:15)
 Selecting Objects pt. 2 (06:33)
 Cycle and Quick Select (05:38)
Printing
 Create a Monochrome Plot Style Table (06:44)
 Create a Color Plot Style Table (05:22)
 Combining Color and Monochrome Files (05:47)
 Color Gradient Hatching (03:46)
 How to Create an EPS File (05:09)
Customizing
 Customizing the GUI (06:38)
 Creating a Custom Toolbar (04:19)
 Using a Pre-Defined Icon (02:43)
 Creating a Custom Icon (06:16)
 Keyboard Shortcut and Command Alias (05:40)
Introduction to 3D
 3D Architectural Entities (03:45)
 Controlling the View and the UCS (04:28)
 Viewpoint Presets and 3D Orbit Command (04:24)
 Creating a 3D Glass as a Surface (05:55)
 Creating a 3D Glass as a Solid (04:47)
 Rotating 3D Objects (03:54)
Introduction to 3D Solids
 3D Sofa - Building the Solids (05:38)
 3D Sofa - Editing the Solids (05:09)
 3D Sofa - Advanced 2D and 3D Commands (05:49)
 Completing the 3D Sofa (04:33)
The 3D Exterior House Model
 Creating the Walls pt. 1 (05:22)
 Creating the Walls pt. 2 (03:45)
 XREF the Elevations Using 3Point UCS (05:46)
 Slicing 3D Solids (02:58)
 Moving and Extruding Faces (03:55)
 Completing the Window Opening (05:50)
 Window Frames Using Subtract (05:48)
 Door and Window Openings Using Subtract (04:46)
 Door Frames Using Union (04:12)
 Saving a Named View and a UCS (03:53)
 Completing 3D Walls with 2D Elevations (05:12)
 Review Extrude and Subtract Command (05:50)
 Using Point Filters (04:04)
 3D Roof pt. 1 (04:45)
 3D Roof pt. 2 (05:56)
 3D Roof - Interference Command pt. 1 (06:49)
 3D Roof - Interference Command pt. 2 (03:50)
 Extrude via Path (04:32)
3D Interior House Model
 Interference Command with 3D Walls (03:58)
 Custom Toolbars for 3D Modeling (04:58)
 3D Walls and the Separate Command (05:26)
 Techniques for Modeling Two Floors (02:47)
 3D Door Frames (04:35)
 Polylines That Will Not Extrude (03:23)
 Pros and Cons of Clipping Planes (04:18)
 Creating 3D Cabinets pt. 1 (05:02)
 Creating 3D Cabinets pt. 2 (04:46)
 Completing the 3D Cabinets (07:05)
Creating the Perspective Views
 The Dview Command and Saving Views (06:07)
 Zoom/Distance/3D Orbit (03:11)
 Presentation Borders to Compose Layouts (03:41)
 Composing a Raster File (04:43)
Miscellaneous Commands and Options
 3D Ruled Surface - Sloped Surfaces (04:12)
 3D Ruled Surface - Curtains (05:23)
 Viewports in Model Space (04:21)
 Interior Perspective (03:41)
 Model Space Viewports and Layers (03:33)
Adobe Illustrator and Photoshop
 Composing the Floor Plan (06:14)
 Adding Color to the Wall (04:16)
 Adding Color to the Floor (04:45)
 Summarizing the Techniques (03:09)
 Completing the Presentation (06:11)
Conclusion
 Final Words (02:46)
Credits
 About this Author (02:17)

QuicktimeTo view the Free Tutorials you must have Quicktime installed. Please note that the online free samples have been compressed for quicker downloads. Purchased CDs have higher sound and video quality. Monitor resolution needs to be set to at least 1024 by 768 to view the entire movie.
 



Autodesk 3ds max 8 Training Autodesk 3ds max 8 Training
Code:VTC-33692
Price: $89.95
Quantity in Basket: none

Autodesk 3ds max 8 Training


Producer:
VTC - See All Tiltles
Media:
CD-ROM
Author:
Michael Thomas Green
ISBN:
1-933736-25-9
Duration:
11.5 hrs / 181 lessons
Compatibility:
Win XP, ME, 2000, 98, NT, Mac OS X, OS 9
Autodesk® 3ds max 8® is a mature, robust, full-featured 3D modeling and animation application used by the world's top 3D professional artists and designers to create eye-catching visual effects, cutting-edge games, and unique design visualizations. It features a powerful built-in scripting language, MAXScript. Its Character Studio and “biped” features, offer rich character animation functionality. Pelt mapping makes applying textures to complex characters faster and easier. In this advanced tutorial, Virtual Training Company author Michael Thomas Green focuses on MAXScript, Character Studio and biped, as well as new features in 3ds max 8, such as cloth, hair and pelt mapping." A perfect follow up to VTC's discreet 3ds max 7 Tutorial by the same author. To get started learning 3ds max 8 today, simply click on the links.
Try For Free Right Now
To help you evaluate this training program, some of the tutorials may be viewed for free online. Listed below are all of the chapters and lessons for this title.
Click on any of the linked lessons below to watch them now online!

CD Contents
Introduction and Setting Up
 About Max 8 and This Course (02:45)
 New in Max 8 Pt.1 (02:40)
 New in Max 8 Pt.2 (03:39)
MAXScript--Basics
 What is MAXScript? (02:31)
 The MAXScript Menu (04:02)
 The MAXScript Listener and Mini-Listener (04:59)
 MAXScript Help (06:34)
 Syntax Rules in Help Files (03:16)
 Characters with Special Meanings (02:56)
 Introduction to Variables (01:41)
 the MAXScript Debugger Pt.1 (04:35)
 the MAXScript Debugger Pt.2 (03:17)
MAXScript--Creating Objects
 Constructors-Classes-Parameters (06:04)
 Creating Geometry (04:59)
 Sphere-WireColor-Pos-Name-Radius (03:40)
 Creating Shapes-Circle (03:30)
 Creating Shapes-Line-Matrix3 (05:17)
 Creating Modifiers (04:48)
 Creating Controllers (02:46)
 Creating Materials (04:00)
 Creating Lights (05:41)
 Copy Cloning (01:47)
 Positional and Keyword Parameters (01:50)
MAXScript--Reserved-Names-Strings
 Reserved Words (00:51)
 Names and Naming Rules (02:19)
 Strings (01:56)
MAXScript--Transforming Objects
 Move (02:12)
 3D Vectors (05:26)
 Scale (02:08)
 Rotate Pt.1 (03:02)
 Rotate Pt.2 (03:45)
 Coordsys (03:03)
MAXScript--Running Scripts
 Enter-Shift Enter (00:53)
 Drag and Drop to Toolbar (04:47)
 Save-Run Script-Hair and Fur (01:53)
 Evaluate All-Hair and Fur (02:15)
 Startup Directory (02:18)
 Include (02:26)
MAXScript--Conditionals-Loops
 If-Else (01:49)
 For-In (02:45)
 For-In Loop Using a Range (02:09)
 Do While (01:36)
 Case (03:37)
MAXScript--Source Code Layout
 Expressions-Basics (02:08)
 Multi-Line Statements (03:24)
 Comments (02:55)
 Indentation/Tabs (01:41)
MAXScript--Collections
 Built-in Sets Pt.1 (04:58)
 Built-in Sets Pt.2 (02:37)
 Arrays (04:28)
 Wild-Card Pathname Selection (04:31)
 Mapping-NoMap (04:28)
MAXScript--UI Scripting
 Creating a Rollout/Dialog Pt.1 (02:02)
 Creating a Rollout/Dialog Pt.2 (05:18)
 Rollout UI Control Types (04:39)
 ResetMaxFile (00:43)
 Creating a Rollout Floater Pt.1 (03:10)
 Creating a Rollout Floater Pt.2 (04:27)
 The Visual MAXScript Editor (04:06)
MAXScript--Architecture
 Undefined (01:06)
 Expressions-Order of Evaluation (05:34)
 Code Blocks (01:11)
 Functions (02:53)
 Interfaces (03:27)
 Scope Introduction (03:50)
 Nested Scopes (01:55)
 Local and Global Variables (04:42)
MAXScript--Scripting Animation
 Animate On and At Time (05:21)
 Specifying Time Pt.1 (04:15)
 Specifying Time Pt.2 (04:39)
 Scope and Nesting for Time Contexts (04:45)
 Controllers and Keys Pt.1 (05:40)
 Controllers and Keys Pt.2 (06:10)
 Creating and Manipulating Modifiers (06:35)
 Scripted Custom Attributes (06:16)
Character Studio--Biped
 Creating and Editing a Biped (05:19)
 Figure Mode and Figure Files Pt.1 (04:33)
 Figure Mode and Figure Files Pt.1 (02:45)
 Footstep Mode and BIP Files Pt.1 (05:29)
 Footstep Mode and BIP Files Pt.2 (05:59)
 Track View-List Controllers (04:15)
 Editing Footsteps in Track View (05:30)
 Extracting Footsteps from BIP Files (03:43)
 Intro to MAXScript for the Biped (02:19)
 Freeform Animation (06:08)
 Biped Layers (03:39)
 Biped Dynamics and Spline Dynamics (02:53)
 Motion Flow Mode (06:08)
 Mixer Mode and Motion Mixer (05:54)
 Pelvis as Ball Joint (01:47)
 Bone Twist Controls Pt.1 (04:10)
 Bone Twist Controls Pt.2 (03:45)
 Bone Twist Controls Pt.3 (02:43)
 Twist Poses Pt.1 (03:12)
 Twist Poses Pt.2 (05:01)
 Twist Poses Pt.3 (05:36)
 Using Filmbox .fbx Files (03:47)
Character Studio--Skin and Physique
 Skin and Physique-Introduction (01:39)
 Skin (04:20)
 Physique Pt.1 (06:27)
 Physique Pt.2 (04:44)
 Adjusting Biped to Mesh Pt.1 (06:15)
 Adjusting Biped to Mesh Pt.2 (04:27)
 Physique and Skin MAXScript Support (00:43)
 Adding Nullhelper to Biped (06:24)
 Skin MAXScript Example (06:28)
 Weight Tool (04:57)
Character Studio--Biped Animation
 Animation Workbench- 3 DOF Rotations (03:30)
 Workbench-Track View Synchronization (02:54)
 IK Blend and Join to Prev IK Key Pt.1 (03:54)
 IK Blend and Join to Prev IK Key Pt.2 (03:35)
 Presets Pt.1 (06:05)
 Presets Pt.2 (03:23)
 Pivots Pt.1 (04:40)
 Pivots Pt.2 (06:16)
 Planting to a Moving Object (03:30)
 Biped Trajectories (02:04)
 Rubber Band Mode (04:35)
 Squash and Stretch w/ List Controllers Pt.1 (03:03)
 Squash and Stretch w/ List Controllers Pt.2 (04:15)
 Bend Links-Smooth Twist (05:13)
 Layer Retargeting (03:39)
Character Studio--Motion Flow
 Creating keyframes From Motion Flow (01:44)
 Saving and Loading Motion Flow animation (02:21)
 Shared Motion Flow (04:45)
 Positioning and Reorienting-Move All (02:39)
 Retargeting - XAF File (05:11)
Character Studio--Motion Mixer
 Creating a Mixdown (02:58)
 Saving and Loading a .mix File (02:20)
 Creating a Loopable Clip and Tiling (04:26)
 Stretching and Trimming Clips (04:43)
 Combining Clips and Filtering (05:53)
 Mute and Solo Trackgroup (01:29)
 Moving Transition Brackets (01:21)
 Weighting (03:04)
 Timewarp (02:44)
Garment Maker and Cloth
 Introduction to Garment Maker and Cloth (05:53)
 Loading and Scaling Reference Art (02:06)
 Making Panels Pt.1 (04:35)
 Making Panels Pt.2 (05:04)
 Garment Maker-Arranging Panels (06:14)
 Garment Maker-Creating Seams (03:09)
 Cloth Modifier-Simulate Local Pt.1 (03:47)
 Cloth Modifier-Simulate Local Pt.2 (04:03)
 Cloth-Animate and Simulate (05:29)
 Skin the Biped-Preliminaries (03:54)
 Cloth-Skin the Biped Pt.1 (04:54)
 Cloth-Skin the Biped Pt.2 (02:40)
 Cloth-Simulate Local (05:52)
 Cloth-Group-Surface Constraint (04:30)
 Cloth-Fixup and Re-simulate (05:42)
 Local Resimulate with Constraints (05:39)
 MAXScript-Local Cloth Resimulation (05:42)
 Cape-Garment Maker (05:11)
 Cape-cloth-Create Keys (04:45)
 Cape-Simulate-Weld Mesh (05:20)
 Cloth-group-Surface Constrain hood (03:35)
 Cloth-Node Constraint-Script Controller Pt.1 (05:44)
 Cloth-Node Constraint-Script Controller Pt.2 (04:13)
 Cloth-Final Cape Implementation Pt.1 (03:13)
 Cloth-Final Cape Implementation Pt.2 (04:16)
 Cloth-More MAXScript Pt.1 (04:36)
 Cloth-More MAXScript Pt.2 (06:19)
 Cloth-More MAXScript Pt.3 (03:15)
Hair and Fur
 Hair and Fur-Basics (05:13)
 Hair-Cut Length and Scale (02:42)
 Hair-Lighting (05:16)
 Hair-Styling-Holding a Style Pt.1 (04:28)
 Hair-Styling-Holding a Style Pt.2 (03:12)
 Hair-Styling (04:51)
Mapping
 Pelt Mapping-Intro (01:54)
 Pelt Mapping-Create Irregular Object (06:46)
 Pelt Mapping-Check Material IDs (01:09)
 Pelt Mapping-Quick Start (06:26)
 Pelt Mapping-Create Seams (06:05)
 Pelt Mapping-Render UV Template (03:21)
 Pelt Mapping-Edit UVWs (06:31)
 Pelt Mapping-Further Study (00:41)
 Real World Mapping (04:02)
Summing Up
 Wrap Up (00:30)
Credits
 About the Author (00:32)

QuicktimeTo view the Free Tutorials you must have Quicktime installed. Please note that the online free samples have been compressed for quicker downloads. Purchased CDs have higher sound and video quality. Monitor resolution needs to be set to at least 1024 by 768 to view the entire movie.
 



Carrara 4 Tutorials Carrara 4 Tutorials
Code:VTC-33593
Price: $89.95
Quantity in Basket: none

Carrara 4 Tutorials


Producer:
VTC - See All TiltlesSee all VTC titles
Media:
CD-ROM
Author:
Doug Sahlin
ISBN:
1-932808-40-x
Duration:
11 hrs / 152 lessons
Compatibility:
Win XP, ME, 2000, 98, NT, Mac OS X, OS 9

Try For Free Right Now
To help you evaluate this training program, some of the tutorials may be viewed for free online. Listed below are all of the chapters and lessons for this title.
Click on any of the linked lessons below to watch them now online!

CD Contents
Introducing Carrara
 Welcome to Carrara (03:38)
 New in Carrara 4 (04:16)
 Navigating in 3D Space (04:13)
 Introducing the Interface (03:51)
 Introducing the Rooms (04:41)
Create Scenes and Animations
 Exploring the Workflow pt. 1 (04:01)
 Exploring the Workflow pt. 2 (03:34)
 Creating Images (04:35)
 Creating Animations (06:07)
 Planning Your Project (04:15)
 Exploring the Scene Wizard (05:45)
Navigating the Workspace
 Exploring the Interface (06:07)
 Customizing the Workspace (04:48)
 Using Primitive Objects (03:12)
 Creating Text Objects (02:20)
 Importing 3D Models (03:53)
Managing Scene Elements
 Using the Properties Tray (04:23)
 Using the Sequencer Tray (04:13)
 Using the Browser Tray (03:10)
 Using the Carrara Color Pickers pt. 1 (03:12)
 Using the Carrara Color Pickers pt. 2 (03:47)
 Setting Up a Scene pt. 1 (04:57)
 Setting Up a Scene pt. 2 (05:27)
 Moving Scene Elements (02:03)
 Scaling Scene Elements (02:14)
 Rotating Scene Elements (02:50)
 Aligning Scene Objects (04:23)
 Distributing and Spacing Objects (03:05)
 Changing Your Viewpoint (03:13)
 Working with Multiple Views (04:26)
 Changing Preview Quality (03:05)
 Modifying the Working Box (03:22)
Using the Cameras
 Using the Director's Camera (03:22)
 Using the Conical Camera (04:59)
 Saving Camera Positions (02:16)
 Using the Isometric Camera (01:42)
 Using Multiple Cameras (03:45)
Lighting Your Scene
 Setting Up Scene Lighting (04:39)
 Setting Light Properties (04:56)
 Aiming Lights (05:23)
 Using the Bulb Light (04:07)
 Using the Spot Light (04:16)
 Using the Distant Light (04:52)
 Using the Shape and Tube Lights (04:18)
 Using the Anything Glows Light (03:56)
 Creating Special Lighting Effects pt. 1 (05:18)
 Creating Special Lighting Effects pt. 2 (05:36)
 Creating Special Lighting Effects pt. 3 (05:35)
Modeling with Modifiers
 Using Modifiers (03:40)
 Distorting Objects (06:17)
 Using Complex Deformers pt. 1 (04:19)
 Using Complex Deformers pt. 2 (06:00)
 Using Basic Deformers (05:59)
Using the Spline Modeler
 Introducing the Spline Modeler (06:39)
 Creating Shapes (06:41)
 Choosing Extrusion Settings (04:07)
 Working with Cross Sections (03:31)
 Working with Extrusion Presets (03:14)
 Creating a Drinking Glass (03:39)
 Working with Multiple Shapes (03:25)
 Beveling a Shape (02:05)
 Spline Modeler Tips and Tricks (03:21)
Using the Vertex Modeler
 Introducing the Vertex Modeler (03:15)
 Creating Vertex Objects (04:43)
 Using the Polyline Tool (05:03)
 Extruding/Sweeping/Lathing Vertex Objects pt. 1 (04:22)
 Extruding/Sweeping/Lathing Vertex Objects pt. 2 (02:41)
 Lofting Vertex Objects (05:22)
 Boolean Modeling (03:36)
 Modeling Vertex Objects (06:14)
 Other Vertex Modeling Techniques pt. 1 (03:46)
 Other Vertex Modeling Techniques pt. 2 (04:14)
 Vertex Modeler Tips and Tricks (06:43)
Using the Meta-Ball Modeler
 Introducing the Meta-Ball Modeler (03:33)
 Working with Meta-Ball Primitives (04:26)
 Creating a Meta-Ball Model pt. 1 (04:59)
 Creating a Meta-Ball Model pt. 2 (03:13)
 Meta-Ball Model Tips and Tricks (05:44)
Creating Terrains
 Creating Terrain Objects (02:00)
 Generating a Terrain pt. 1 (04:05)
 Generating a Terrain pt. 2 (05:47)
 Modifying a Terrain (03:10)
 Creating Trees (04:30)
 Creating Bodies of Water (04:53)
 Elements Shaders (04:49)
 Generating a Sky pt. 1 (03:49)
 Generating a Sky pt. 2 (03:18)
 Generating a Realistic Sky pt. 1 (02:51)
 Generating a Realistic Sky pt. 2 (04:44)
Texturing Your Models
 Introducing the Shader Browser (03:46)
 Working with Preset Shaders (04:04)
 Working with Master Shaders (03:36)
 Editing Object Shaders (04:08)
Creating Custom Shaders
 Introducing the Texture Room (05:02)
 Working with Shader Components pt. 1 (04:22)
 Working with Shader Components pt. 2 (05:40)
 Combining Components with Operators (06:40)
 Using the Pattern Functions pt. 1 (05:34)
 Using the Pattern Functions pt. 2 (05:42)
 Using the Natural Functions (06:43)
 Exploring Other Shader Components pt. 1 (04:19)
 Exploring Other Shader Components pt. 2 (03:23)
 Exploring the Shader Channels pt. 1 (04:58)
 Exploring the Shader Channels pt. 2 (05:48)
Using Shader Layers
 Adding Shader Layers (03:52)
 Adding Surface Relief (03:59)
 Applying Labels to Objects (03:34)
Advanced Shading Techniques
 Understanding Mapping Modes (03:40)
 Working with Texture Maps (03:13)
 Using Multi-Channel Mixers (03:39)
 Creating Realistic Shaders (04:20)
 Creating Textures with Video Files (02:59)
 Creating Marble (04:13)
 Creating Glass (03:40)
 Shading Terrains (06:22)
Adding Special Effects
 Creating Fire (03:53)
 Simulating Fog (03:27)
 Creating Clouds (02:35)
 Creating Fountains (03:46)
 Generating Particles pt. 1 (04:22)
 Generating Particles pt. 2 (06:36)
Animating a Scene
 Understanding Animation (03:52)
 Animating with Keyframes (06:16)
 Using Tweeners pt. 1 (05:09)
 Using Tweeners pt. 2 (05:07)
 Using Tweeners pt. 3 (02:13)
 Animating with Motion Paths pt. 1 (04:30)
 Animating with Motion Paths pt. 2 (02:45)
 Animating with Physics pt. 1 (05:02)
 Animating with Physics pt. 2 (05:17)
 Animating with Modifiers (03:26)
 Using Object Behaviors (05:49)
 Animating with the Storyboard Room (02:50)
Character Animation
 Using Motion Constraints pt. 1 (05:44)
 Using Motion Constraints pt. 2 (03:50)
 Creating an IK Chain (05:15)
 Animation with Bones pt. 1 (05:11)
 Animation with Bones pt. 2 (03:40)
Rendering a Scene
 Choosing a Render Engine pt. 1 (05:24)
 Choosing a Render Engine pt. 2 (02:40)
 Choosing an Export File Format (04:26)
 Setting Up and Optimizing the Render (04:56)
 Rendering and Exporting the Scene (02:28)
 Rendering and Exporting an Animation (03:55)
 Batch Rendering (03:56)
Using Carrara with Other Software
 Exporting Models (03:08)
 Post Render Editing (03:52)
 Editing Animations Post Render (05:09)
 Carrara Plug-Ins (02:08)
Conclusion
 Carrara Internet Resources (03:56)
 Where to Go From Here? (01:32)
Credits
 About this Author (01:03)

QuicktimeTo view the Free Tutorials you must have Quicktime installed. Please note that the online free samples have been compressed for quicker downloads. Purchased CDs have higher sound and video quality. Monitor resolution needs to be set to at least 1024 by 768 to view the entire movie.
 



Carrara Studio 2 Tutorials Carrara Studio 2 Tutorials
Code:VTC-33406
Price: $89.95
Quantity in Basket: none

Carrara Studio 2 Tutorials

Producer:
VTC - See All TiltlesSee all VTC titles
Media:
CD-ROM
Author:
Doug Sahlin
ISBN:
1932072098
Duration:
7 hrs / 155 lessons
Compatibility:
Win XP, ME, 2000, 98, NT, Mac OS X, OS 9
Try For Free Right Now
To help you evaluate this training program, some of the tutorials may be viewed for free online. Listed below are all of the chapters and lessons for this title.
Click on any of the linked lessons below to watch them now online!

CD Contents
Introducing Carrara
 Welcome to Carrara (02:16)
 Navigating in 3D Space (02:44)
 Introducing the Interface (02:57)
 Introducing the Rooms (02:42)
 Exploring the Workflow (03:14)
 Creating Images (02:34)
 Creating Animations (03:08)
 Planning Your Project (03:03)
Navigating the Workspace
 Exploring the Interface (03:02)
 Customizing the Workspace (02:48)
 Using Primitive Objects (02:19)
 Creating Text Objects (02:41)
 Importing 3D Models (02:19)
 Using the Properties Tray (02:56)
 Using the Sequencer Tray (03:01)
 Using the Browser Tray (03:05)
Managing Scene Elements
 Using Carrara's Color Pickers (1) (03:05)
 Using Carrara's Color Pickers (2) (03:05)
 Setting Up a Scene (1) (03:22)
 Setting Up a Scene (2) (02:50)
 Setting Up a Scene (3) (03:16)
 Moving Scene Elements (02:58)
 Scaling Scene Elements (02:02)
 Rotating Scene Elements (02:38)
 Aligning Scene Objects (02:28)
 Distributing and Spacing Objects (03:10)
 Changing Your Viewpoint (02:37)
 Working with Multiple Views (02:26)
 Changing Preview Quality (02:39)
 Modifying the Working Box (03:03)
Using the Cameras
 Using the Director's Camera (03:03)
 Using the Conical Camera (02:47)
 Using the Isometric Camera (01:43)
 Changing Focal Point (03:05)
 Using Multiple Cameras (02:14)
Lighting Your Scene
 Setting Up Scene Lighting (02:55)
 Setting Light Properties (03:20)
 Aiming Lights (03:40)
 Using the Bulb Light (02:39)
 Using the Distant Light (02:19)
 Using the Spot Light (03:18)
 Using the Shape and Tube Lights (03:07)
 Using the Anything Glows Light (02:50)
 Using Global Illumination (02:42)
 Creating Special Lighting Effects (1) (02:57)
 Creating Special Lighting Effects (2) (04:10)
 Creating Special Lighting Effects (3) (02:53)
 Using Environment Lighting (02:19)
Modeling with Modifiers
 Using Modifiers (02:56)
 Distorting Objects (03:06)
 Using Complex Deformers (1) (03:02)
 Using Complex Deformers (2) (02:21)
 Using Basic Deformers (03:02)
 Modeling with Multiple Modifiers (02:54)
Using the Spline Modeler
 Introducing the Spline Modeler (03:04)
 Creating Shapes (03:22)
 Choosing Extrusion Settings (03:08)
 Working with Cross Sections (03:14)
 Working with Extrusion Presets (02:56)
 Creating a Wineglass (03:59)
 Working with Multiple Shapes (03:09)
 Spline Modeler Tips and Tricks (03:54)
Using the Vertex Modeler
 Introducing the Vertex Modeler (03:13)
 Creating Vertex Objects (03:40)
 Using the Polyline tool (03:08)
 Extruding/ Sweeping/ Lathing Vertex Objects (03:06)
 Lofting Vertex Objects (03:15)
 Boolean Modeling (02:03)
 Modeling Vertex Objects (04:20)
 Other Vertex Modeling Techniques (04:28)
 Vertex Modeler Tips and Tricks (03:25)
Using the Metaball Modeler
 Introducing the Metaball Modeler (03:02)
 Working with Metaball Primitives (03:33)
 Creating a Metaball Model (02:56)
 Metaball Modeler Tips and Tricks (03:29)
Creating Terrains
 Creating Terrain Objects (02:41)
 Introducing the Terrain Modeler (02:50)
 Generating a Terrain (02:04)
 Modifying a Terrain (03:22)
 Creating Bodies of Water (03:17)
 Modeling with Grayscale Maps (03:14)
 Terrain Modeling Tips and Tricks (02:46)
Advanced Modeling Techniques
 Advanced Spline Modeling Techniques (03:25)
 Creating Intricate Shapes (03:02)
 Modeling with Multiple Shapes (02:49)
 Advanced Text Modeling (03:17)
 Modeling with Boolean Operations (02:31)
 Using the Formula Modeler (01:53)
 Converting a Model (02:40)
 Advanced Vertex Modeling Techniques (04:54)
 Modeling a Characters Face (1) (04:56)
 Modeling a Characters Face (2) (03:48)
Texturing Your Models
 Introducing the Shader Browser (02:09)
 Working with Preset Shaders (03:13)
 Working with Master Shaders (03:04)
 Editing Textured Objects (02:48)
Creating Custom Shaders
 Introducing the Texture Room (03:39)
 Working with Shader Components (1) (03:31)
 Working with Shader Components (2) (03:07)
 Combining Components with Operators (03:16)
 Using the Natural Functions (03:28)
 Using the Shader Functions (03:56)
 Using the Smart Pack (1) (03:06)
 Using the Smart Pack (2) (03:14)
 Using the Four Elements Shaders (03:37)
 Exploring the Shader Channels (1) (04:16)
 Exploring the Shader Channels (2) (03:11)
Using Shader Layers
 Adding Shader Layers (03:12)
 Adding Surface Relief (02:31)
 Organizing Shader Layers (02:24)
 Applying Labels to Objects (02:46)
Advanced Shading Techniques
 Understanding Mapping Modes (03:19)
 Working with Texture Maps (04:33)
 Using Multi-Channel Mixers (02:40)
 Creating Realistic Shaders (03:18)
 Creating Textures with Video Files (01:32)
 Creating Marble (02:59)
 Creating Glass (02:59)
 Shader Tips and Tricks (03:36)
Adding Special Effects
 Creating Fire (02:54)
 Simulating Fog (03:12)
 Creating Clouds (03:12)
 Creating Fountains (02:13)
 Generating Particles (1) (03:39)
 Generating Particles (2) (03:26)
Animating a Scene
 Understanding Animation (03:55)
 Animating with Keyframes (03:45)
 Using Tweeners (1) (02:33)
 Using Tweeners (2) (03:57)
 Animating with Motion Paths (02:40)
 Animating with Physics (1) (03:02)
 Animating with Physics (2) (05:15)
 Animating with Modifiers (02:50)
 Using Object Behaviors (03:39)
 Animation Techniques (02:56)
 Animating with the Storyboard Room (03:12)
Character Animation
 Using Motion Constraints (04:18)
 Creating an IK Chain (04:16)
 Animation with Bones (05:01)
 Character Animation Techniques (02:25)
Rendering a Scene
 Choosing a Render Engine (04:40)
 Choosing an Export File Format (03:12)
 Setting Up the Render (02:57)
 Optimizing a Render (01:10)
 Rendering and Exporting the Scene (02:15)
 Batch Rendering (02:43)
Rendering an Animation
 Using Motion Blur (01:46)
 Choosing a Rendering Engine (03:14)
 Choosing a File Format (02:25)
 Rendering and Exporting the Animation (02:42)
Using Carrara with Other Software
 Exporting Models (02:27)
 Post Render Editing (03:32)
 Editing Animations (03:18)
Conclusion
 Carrara Internet Resources (02:19)
 Where To Go From Here (01:38)

QuicktimeTo view the Free Tutorials you must have Quicktime installed. Please note that the online free samples have been compressed for quicker downloads. Purchased CDs have higher sound and video quality. Monitor resolution needs to be set to at least 1024 by 768 to view the entire movie.